Wednesday, April 22, 2015

Destiny review

I've been playing this off and on, right up until my hard drive decided to give out on me. There's a lot about this game that I liked, and wanted to like. So, let's get to it.

The first thing I like is the gameplay. It feels almost distinctly like Halo, which I've always enjoyed playing. The gun play is one of the things I've always enjoyed in Halo, and for me, it's great that this game has the same type of gun play.

I like some of the loot, but one of the problems I have is that it generally doesn't drop enough, and by the time you level up to what the vendor sells, he's already selling higher level gear and no longer has what you were going for. This creates a problem, because you have to spend the in game currency to buy stuff before you level, which wouldn't be bad, but then when you actually do find loot, it defeats the purpose of buying it.

If there were a way to either pick up a little more loot or be able to buy what you were wanting when you level up, then that would better. The current system now just isn't very good, from what I've played.

The graphics are pretty good, and I've not had any reason to complain about them. The character models look great, especially the enemies. More than once I've just sit and admired the graphics in the game, especially whenever I come across a new area.

There's a lot of gripes that I have for this game. For starters, for this to be an MMO, there's not that many people. I mean, the hub world has had at most, 20-30 people whenever I'm there. As someone who's played WoW, and used to seeing anywhere around 100-200 people online at a time, seeing that few people seems to give the game more of a sense of isolation.

Occasionally when questing or exploring, you come across a couple of people, but overall, the world just seems really isolated, which for this game, doesn't feel right.

The other problem I have is the PvP. How in the world, does a level 9-10 guy, get grouped with players that are 29-35? How does that happen? Also, when it does happen, how do you not scale the players to the others level for that period? That happened multiple times when trying out the PvP.

Something like this just leaves a big hole in the competitiveness, and makes it practically no fun to try and play PvP, which is one of the major draws of this game.

Other than those complaints, the game is fairly good. I like what Bungie tried to do here, but it seems like they didn't implement everything correctly or just didn't think everything through. The game is good, but don't go in with high hopes, and you should be good.

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